Wizards of the Coast to Add Ultra‑Rare 'God Packs' to Magic Boosters Starting with 2027 Nauctis Set
Wizards of the Coast said Monday that Magic: The Gathering will begin inserting ultra-rare “God Packs” into booster products starting with Nauctis: The Sunken Realm, the game’s first in-universe set of 2027. In its Oct. 5 announcement, “Updating Our Boosters in 2027,” authored by Blake Rasmussen, the company said players will find God Packs in 1 out of every 1,000 standard draftable packs and 1 out of every 300 Collector Boosters when the changes begin with Nauctis, which Wizards lists for release on Feb. 5, 2027.
The move is part of a broader overhaul to how Magic packs are built, not just a novelty insert. Wizards is also renaming “Play Boosters” to “Booster Packs,” a branding change rather than a new product line, and said there is no announced MSRP increase tied to the update. For general players, Booster Packs are Magic’s standard pack for Draft and Sealed play, while Collector Boosters are the premium product built around foils and alternate-art “Booster Fun” cards.
Rasmussen described the new chase inserts this way: “If you’re not familiar with the concept, a God Pack is exactly what it sounds like: an epic, rare booster where every nonbasic card is a rare or mythic rare card.”
In a standard Booster Pack, a God Pack will contain one God Pack celebration card, 10 non-foil rare and/or mythic rare cards, two non-foil Booster Fun rare or mythic rare cards, and two traditional foil Booster Fun rare or mythic rare cards.
In a Collector Booster, a God Pack will contain one God Pack celebration card, one foil land, three foil default-frame rare and/or mythic rare cards, three non-foil Booster Fun rare or mythic rare cards, and five foil Booster Fun rare or mythic rare cards.
Wizards is also changing the contents of ordinary packs. Standard Booster Packs will no longer include foil commons or uncommons, and they will no longer guarantee a foil in every pack. When a foil does appear in a Booster Pack, Wizards said, it will be a rare or mythic rare, with increased drop rates for those foil higher-rarity cards.
Collector Boosters are also losing lower-rarity foil slots. Wizards said those packs will no longer include two foil commons and one foil uncommon, leaving them with three fewer cards overall. The company acknowledged the tradeoff directly in its announcement: “How does removing cards make opening Collector Boosters more exciting? We’ll be honest here—it doesn’t. But we do know that most people who open Collector Boosters mostly skip past these cards.”
The God Pack rollout also comes with specific instructions for stores running Limited events, where players build decks from opened packs and heavily unbalanced contents can distort competition. In guidance published Monday, the Wizards Play Network, the company’s retailer program, said players who open a God Pack during a Limited event should stop immediately and call a judge or tournament organizer.
“If a player opens a God Pack, they should stop and call for a judge or tournament organizer. … Remove the God Pack from the event. Let the player who opened it keep it for their collection. Replace it at no charge,” the WPN guidance says.
WPN said stores should strongly consider using that replacement approach in “competitive-feel” events. At competitive events where Wizards supplies the product, including Regional Championships and the Pro Tour, removing and replacing a God Pack will be required.
Wizards said the booster changes will apply to Magic Multiverse, or in-universe, sets starting in 2027, and to Universes Beyond sets starting in 2028. The company described the inserts as a reintroduction of God Packs, a concept some longtime players may remember from earlier releases.